Seriously, who cares!?
I mean, isn’t this why Barbie, Cabbage Patch Kids, and Easy Bake Ovens were invented?
Do we really want our women to mimic male “vidiots” and end up looking like this…fan?
*As usual, I will atone for that.
A new study conducted by researchers at Michigan State University suggests that playing video games helps foster the development of visual-spatial skills among middle school students. Cultivating the ability to think visually is crucial to excelling in fields like engineering and surgery, and the hand-eye coordination attained through gaming is increasingly important in our digital world. But the total lack of games tailored to girls could be providing boys with an academic advantage over their female counterparts.
“Girls are at a disadvantage by not having that three-dimensional experience,” according to a statement by professor Linda Jackson, who led the three-year long study. “So when they get to medical school and they’re doing surgery in the virtual world, they’re not used to it.”
That’s it. It’s the game-maker’s faults. They’re chauvinists. It has nothing to do with boys and girls being different (even if the sum of their parts are equal).
Ruth Marcus writing for RealClearPolitics:
In performance on a standardized math, science and reading test given to 15- and 16-year-olds in 40 countries, girls in every country performed far better than boys in reading. Conversely, boys in all but three countries did better, but by not nearly as much, in math. In all but three countries — Britain, Thailand and Iceland — more boys than girls scored in the 99th percentile in math.
Males typically outperform females on spatial-ability tests by age 4, especially on tasks that require mental rotation of objects perceived as three-dimensional. Yet, two studies of 3- to 5-month-olds, both published in the November Psychological Science, conclude that a substantially greater proportion of boys than girls distinguish a block arrangement from its mirror image, after having first seen the block arrangement rotated. Babies who prefer looking at the mirror image are presumed to have mentally rotated the block arrangement, recognized it and chosen to gaze at the novel mirror image.
Popular Mechanics on video games as military simulators:
But the guts of Gears of War 2, an updated version of Epic Games’ widely licensed Unreal 3 game engine, could introduce a new level of realism for military simulations. Its previous iteration, Unreal 2, served as the core of America’s Army, the United States Army’s family of popular first-person shooters. America’s Army serves both as a recruiting tool and a starting point for actual training simulators. Unreal 2 and now Unreal 3 have also been adapted by other branches of the military. In Gears 2, game balance and gamer satisfaction trump the opportunity to create ultra-realistic virtual firefights. But as the most high-profile showcase for the newest iteration of the Unreal engine—Epic Games owns the engine and the franchise—Gears of War 2 is a peek into the future of better, more advanced military simulators.